Athan Island
« Native Rules »

Welcome Guest. Please Login or Register.
Nov 22, 2009, 3:32pm




Athan Island :: General :: Plot & Rules :: Native Rules
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Native Rules (Read 44 times)
Montana Jones
Administrator
*****
I just like abusing the Admin access
member is offline

[avatar]



Joined: Feb 2007
Gender: Male
Posts: 811
 Native Rules
« Thread Started on May 19, 2009, 9:41pm »

Okay, with the recent plot twist, we have people wanting to join the native side of things, and I think that's great. That being said, we need to lay down some ground rules.

1. You hate the teens: Some exceptions can be made, but for the most part, the natives are viewing the teens as a threat, and as people moving in on their territory. No friendships, except for the exile.

2. You must have a native sounding name: I know this won't be popular, but listen to the logic. This tribe of natives have not had any contact with civilized humans, so they would not know any civilized names. Now, if you want a name that can be shortened to another name, that is acceptable. for instance, Willatana could be shortened to Will. We just want to stay as logical as possible.

3. One name only: No last names, it's unneccessary.

4. Weapons: You have access to arrows, stone axes, and spears. However, you will need to be very careful about godmoding. We will have a ZERO tolerance rule when it comes to godmoding.

5. Act like a native: You really need to get into the mindset of a native for this role. You could be frightened by the newcomers, you could be hostile, but act like a native, please.

We will be watching all natives to make sure they follow the rules.
Link to Post - Back to Top  IP: Logged

[image]
   [Search This Thread][Send Topic To Friend] [Print]

Google
Webathanisland.proboards.com
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!